Posts Tagged ‘strategy guide’

Mercenaries 2: World in Flames Walkthrough and Strategy Guide

September 13, 2008

“Mercenaries 2: WiF” Game Guide
Introduction / Game Elements

 

Welcome to LB’s Mercenaries 2: World in Flames Game Guide. In Mercs 2 you have to take out the evil Solano by doing a ton of contracts / missions in order to find out where he is. And, just when you think you have him, he proves harder to get than you thought. This is an open world, you decide what to do kind of game.

This Mercenaries 2: WiF walkthrough offers tried-and-true, fool-proof methods for eliminating each enemy. It covers every contract (mission) and every outpost mission on single player. It also covers game elements in detail, from how to steal a lot of fuel at once to how to capture HVTs.

These strategies tend to use the most readily available vehicles, airstrikes, and armaments possible, so that anybody can get through the missions with the most basic of equipment. They may not be the fastest or the flashiest strategies, but they work. If you’re having trouble with a particular contract or mission, just follow our strategies and you’ll be victorious!

This walkthrough is based upon the Xbox 360 version of the game. Controls are referred to generically with X360-specific controls in ( ). You can view your controls at any time by going to the Pause Menu >> Controls.

Choosing a Character

You have a choice of three characters, Mattius, Chris, or Jen. Each has their own perk, but your selection does not affect the game at all. Mattius regenerates health faster, Chris can carry more ammo, and Jen can run fast. Because I hate waiting around while my character runs from place to place, I chose Jen.

Game Elements

Health

Your health automatically regenerates. Also, some enemies drop health packs when they’re killed. In general, if your health is low, you’ll want to get out of the area to somewhere safe and allow yourself to heal. You can also call in a Medevac at any time.

Medevac

If you need to get out of a sticky situation you can call in a Medevac by going into the pause menu (hit “Start” on the X360). It costs $10K and will take you back to PMC HQ. You will rarely need to use this as the game is chock full of checkpoints during missions, so even if you do die, you’re rarely that far back.

PDA

Your PDA is your central source of information. It contains your map, stockpile, and info.

  • Map – You can scroll around the map to see what is what. You can place a beacon on the map which will then draw you the shortest driving distance between you and the beacon (GPS). You can call up “Factions” to see who has what missions available to you at any given time, or, if on a mission, you can call up “Objectives” to see exactly what it is you need to do.
  • Stockpile – Your stockpile is the place where you can view all of your available airstrikes, vehicles, and supplies. You can then assign them to be “Equipped” so that you can call them in. You earn stockpile items by completing missions, doing side jobs, or purchasing them at the various outposts.
  • Info – Kind of self-explanatory, info is most useful to see your current status with any given factions, that is, if you’re hostile, neutral, or friendly with them. In general, you’ll want to stay neutral or friendly with the factions. You can always bribe a faction to make your rating friendly.

    Otherwise, info has a nice log so that you can see what was said and what your objectives are.

 

COMPLETE “MERCENARIES 2” WALKTHROUGH

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LEGO Indiana Jones Walkthrough, FAQ, Guide

August 4, 2008

RAIDERS OF THE LOST ARK

Chapter 1 – The Lost Temple

The Jungle

Head left and you’ll learn how to switch back and forth between characters. Locate the ladder on the left, get under it, and hit your “Jump Button” to open the hatch to the balcony. With it open, climb up the ladder and grab some studs. You’ll also learn how to swing long distances by using your whip.

Once back on the ground, head right to the broken bridge and hit your “Jump Button” while running to grab onto the vine. Swing across the gap and jump off of the vine to safely land on the other side.

Here, you’ll learn about building piles of LEGO bricks. Simply hold the “Build Button” (the game tells you what button to hold) until the object is built. In this case, you’ll assemble a trampoline. Jump on it and hold the jump button to go higher.

After you’re done playing around with the trampoline, head right and use your whip to cross the gap of the broken bridge. Destroy the stone holding the vine so that your buddy can also cross.

Just to the south of the bridge (toward the screen), you’ll see a sparkling buried object. Switch characters to Satipo (the tribesman) and dig up the LEGO object. Pick it up (you’ll be told what button to use) and carry the object to the right to the highlighted green LEGO on the cliff’s edge. Drop it using the same button as for digging/carrying. The object will unfurl and create a suspension bridge for you to cross.

Continue right and, after the third tiki statue, watch out for the orange pressure plate in the ground which activates an area of spikes. Past it you’ll find a buried LEGO object, a tiki head. Dig it up and carry it over to the tiki base to the left of the stone door. Now that the statue is back together again, push it back by simply walking up to the front of it and moving in the direction you want to push it. It’ll slide back, thus revealing a pressure switch. Step on the switch and the stone door will partially lower.

Head over to the tiki statue to the right of the door. Push it back and then step on the switch it reveals to fully lower the stone door. Go through.

Waterfall

You’ll find yourself in a waterfall area. Switch to Satipo. Assemble the raft and then hop on it by pressing the button the game tells you. Wait for Indy to join you and then paddle right, until you can hop off onto the dock. Head up the hill and you’ll encounter some spiders! Egad man! Attack them and they’ll perish quickly.

COMPLETE “LEGO INDIANA JONES” WALKTHROUGH

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